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Long post incoming!
At least you got Stone Prisoner - which is the more expensive of the two to buy separately.
And yes, the Dragon Age Journeys items will even work for XBox/PS3 copies.
You just need to make sure you log into the flash game with your Bioware account while playing (which is a good idea anyway since it lets you save your game - and they're making a second and third chapter for the flash game).
If you wanted all 3 items my recommended route is:
Finish the game on Hard mode. I recommend playing as a mage or shield-specced warrior.
If you're using the mage, pick up "mind blast" and focus your points into Willpower/Magic. Mind blast costs a moderate amount of mana and will stun your target for the round.
The mage companion should probably be specced the same way.
When you pick up the bard companion, spec him into "mesmerization" (I think that's what it was). This allows you to prevent an ememy target from attacking you for usually 5+ rounds of combat and is pretty essential.
Using this, you can use this combination that I found rather essential for taking out the boss characters at the end:
Mind blast with a mage until you're almost out of mana.
Mez with your bard
Drink a mana potion with your mage (don't attack with anyone this round, you'll break the mez!)
Resume mind blasting
If you manage to beat Hard mode, you'll unlock two of the items (the magic boosting necklace and the magic resist belt).
To unlock the final item - the helm, you just need finish the game with the two other characters you didn't play. Do this on easy and it should only take you an hour or two.
All 3 items are quite nice at the beginning of the game.
For instance, the belt (beat the first quest) gives "+5% magic resist" for all schools of magic.
Some of the belts I've found so far are like: "+1% spirit magic resist".
The necklace (hard mode completion) gives +5% damage to all schools of magic. This is obviously extremely useful for mage characters/companions and I haven't found an item anywhere even close to comparable to it yet.
The helm is extremely potent for warrior characters/companions at the start of the game - and it's even useful for mages at the very beginning. So I'd say it's worth the extra effort to get.
Because I decided to play on Nightmare mode (hardest difficulty available - unless beating it unlocks new difficulties like Mass Effect did), I'm find all these little boosts to be highly useful. Some of the fights in the game so far have been rather difficult on Nightmare!
Taking a lesson from Dragon Age Journeys (the flash game), I'm playing as a Mage focused on control. She has skills like "Paralyze" "Sleep" and a trap version of Paralyze (glyph of paralysis - I think?). And, from the flash game, "Mind Blast"
"Sleep" is extremely, extremely useful and I highly recommend it  _________________
May The Force Be With Us, Always
Last edited by Rive Caedo on Fri Nov 06, 2009 4:22 am; edited 1 time in total
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