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Battlesystem Development Thread: Dissenters Welcome
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 PostPosted: Mon Apr 28, 2008 2:56 am Reply with quote  
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  Rive Caedo
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So here she is. Likely the second-to-last release before v1.0

Maelstrom: Alpha Version 0.5

I haven't tested it in Windows yet - so here's to hoping that it still works. And I don't have a Windows XP machine to test it on here at all, just Vista - so please post screenshots if it does run on XP, folks Very Happy

Notes: Player 2 (Armia)'s force powers are currently broken in several ways. I don't think it spends points properly and - as I recall - when she uses them it attacks you AND herself. Oh, and her cooldowns are linked to Player 1's cooldowns. So, if either player uses Force Choke, neither will be able to use it again for 3 rounds. So I'd just avoid using Force Powers with Armia altogether - I know it's broken.

I added the profile menu and some test windows for "New Profile" - but they're unfinished. Use it once if want, but you won't get far.

Lastly, Player 1 is currently always male - so even if name yourself "Princess Girly Girl Ponylover", you'll be referred to as "he" - and I don't think the name would fit on the screen Very Happy

Oh, and unless you deliberately make Armia bank all her points without using them - she'll always beat you  Twisted Evil

EDIT: Well what do you know? It expands to make the name fit.





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 PostPosted: Mon Apr 28, 2008 8:25 am Reply with quote  
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  Xander Vos
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Yep, works, and it seems I can select gender? Or is that what you meant, and it still says male?
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 PostPosted: Mon Apr 28, 2008 8:55 am Reply with quote  
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  Rive Caedo
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Correct - the "New Profile" feature currently reads data you provide to the windows and hands it off to a data object, but it doesn't do anything with those objects yet, because I haven't told it to.

Basically, it's almost ready to create custom profiles - but I can't finish the "Choose your Force powers" screen until I've finished reformatting the Force Power database. And actually, I'd like the entire character creation process to be on a single screen - which is going to be a bit more difficult than the current setup. So that'll probably be a post 1.0 feature.

The only thing that's actually providing customizable data right now, that actually gets read into the character database, is the "Choose your name" when you start a new battle. But it has no way to change the gender away from the default "male" right now.

EDIT: And post a screenshot of the main screen after the first round of combat (so only player 2 has taken damage) if you're able, so I can compare the look to Mac and Vista.
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 PostPosted: Mon Apr 28, 2008 5:34 pm Reply with quote  
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  Rive Caedo
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*replies to self*

Now there's an interesting quirk that's going to be... interesting to find out how to fix.

If you name yourself Armia (so that your name is the same as Player 2's name) - Player 1 is always declared to be the victor - even if Player 2 mopped the digital floor with him/her  Shocked


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 PostPosted: Sun May 04, 2008 1:36 am Reply with quote  
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  Rive Caedo
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It's not worth a release, since it's only a back end change. But the Force database redo is complete.

Now I just need to patch the main game engine back together using the new database and then do the hard part - figure out how to code the defense round of combat.... which is probably going to require coding 2 more databases -_-
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 PostPosted: Sun May 04, 2008 3:43 am Reply with quote  
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  Dakoth
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I feel so helpless over here >.>
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 PostPosted: Sun May 04, 2008 5:09 am Reply with quote  
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  Rive Caedo
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Maybe I spoke too soon. Luckily I made a backup of the working version, but I basically just kept digging myself deeper and deeper into a hole, breaking it more and more, when I tried to implement the new Force Power database.

Which means I either made the database wrong - or I implemented it wrong. I'm not sure which to place bets on  Wink

Well there's a wasted hour *sigh*



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