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Haha, maybe I should make some sort of flash animation explaining the whole thing once I have the rest of the system hammered out.
Things that still need development:
1. The big one: A structured instruction guide on how to play, rather than this preview of the entire system.
2. The other big one: Abillities. How Force Lightning, Choke, Speed, Push, Pull, Throw, Absorb, Protection, Sense, Mind Trick, etc etc etc affect combat.
3. How to handle non-Jedi classes in combat
4. How to handle items: Armor/Robes mostly.
5. How to handle custom weapons
6. Enviromental effects (How being outside in an open field works versus say... Underwater )
So all in all, yes. This will be a very complex system, but that's really what it's supposed to be. It's a full seperate game for your characters.
The abillities guide will hopefully give some people ideas on how to use their force powers in regular roleplays though. Not all Force Lightnings are equal  _________________
Sergeant Frog: Because (no matter how much I deny it) Invader Zim isn't coming back 
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