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 PostPosted: Tue Oct 20, 2009 10:25 pm Reply with quote  
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  Dakoth
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Did you just post Pro witcher sentiments?!



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 PostPosted: Tue Oct 20, 2009 10:25 pm Reply with quote  
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  Rive Caedo
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There's a certain point between the two that gives you a nice balanced game I think.

On one end you have a game that you only have a level. When you hit level 5 you'll automatically learn how to do "jump slash".

On the other hand you have something with 15 different panels for different types of items/abilities, tons of skills (many of which are useless in practical value), etc. etc.

Let's compare KOTOR, Mass Effect, and now Dragon's Age (I've never played Baldur's Gate, I'm afraid - so I can't include it).

Mass Effect is pretty far to the "simple" - you gain a level and you're probably going to spend it on a combat skill. You get some measure of choice in play style (snipers versus bionics are completely different, for instance) - but that's the only real choice. The exception is if you want to put points into persuasion, but that's the only real option.

KOTOR was similar, but gave a little bit more customization imo.

Dragon's Age - from the skill listing in the character creator - appears to push it a bit further towards customization. It's difficult to tell precisely how much, but it appears obvious that - at least early on - a rogue will have a choice of being stealthy or stabby. A mage will have a choice between control, damage, or support. A warrior will...

Well, maybe the warrior will be a bit more KOTORish Razz
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 PostPosted: Tue Oct 20, 2009 10:36 pm Reply with quote  
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  Dakoth
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Warrior:  Letting stupid people play RPGs for 20 years!


I see my WoW hatred is still fully intact.
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 PostPosted: Tue Oct 20, 2009 10:42 pm Reply with quote  
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  Scion
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I guess when I think of customization, I think of not be a god at everything in the game.  Thanks to Mass Effects New Game+ modes, you can do exactly that, albiet missing one of 3 things (Skills, Biotics, Guns).

KOTOR is better, because I actually NEEDED someone with a high skill level, because my Jedi Gaurdian gets 2 skill points a level for Healing and Demolition.  

Games like DA and BG are even deeper than that, in which different class variants offer different means to an end.  In NWN 2, I had a sorcerer that focused on melee gained from his multi-classing with the Red Dragon Disciple class, despite his below average health.  You can't really do stuff like that in Mass Effect and KOTOR (And from the look of it, Dragon's Age), but of course that doesn't make them bad games.

In the end, I'm sure I'll fun with DA, so I don't really mind.  I do mind the day one DLC though.
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 PostPosted: Tue Oct 20, 2009 10:44 pm Reply with quote  
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  Dakoth
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The one dlc is criminal, thats granted.  I didn't really think the new game+ mode was that insane though,  Getting barrier on my infiltrator wasn't exactly ground breaking.
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 PostPosted: Tue Oct 20, 2009 10:56 pm Reply with quote  
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  Scion
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It's the problem I have with games like Elder Scrolls:  You re good at everything by the end, so it becomes a cakewalk.
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 PostPosted: Tue Oct 20, 2009 10:58 pm Reply with quote  
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  Dakoth
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Fable 2 was a prime example of that.  It hardly mattered where you put your points by the end, because you would be op with everything.
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 PostPosted: Tue Oct 20, 2009 11:11 pm Reply with quote  
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  Rive Caedo
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Dakoth wrote:
The one dlc is criminal, thats granted.  I didn't really think the new game+ mode was that insane though,  Getting barrier on my infiltrator wasn't exactly ground breaking.

The main trouble wasn't having an extra skill - it was that every time you restarted your game you'd get an extra persuasion/intimidation point.
Combine that with the fact that maxing out your renegade/paragon points would give you an extra 2 or 3 intimidation/persuasion points (respectively).

A determined person could max out their persuasion/intimidation without spending a single point in them by blasting through the game 4 or 5 times.

So you'd have max persuade/intimidate without spending a single point - that gives you enough points to max out pretty much everything else available to you.
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 PostPosted: Sat Oct 24, 2009 2:11 am Reply with quote  
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  Sirak Sazen
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Saw this in my subscription box on Youtube, thought it might interest you.



I'm generally not a fan of Japanese (ex: Final Fantasy) or Ancient/Dragon RPG's, which is why Jade Empire, Mass Effect, and Tabula Rasa (why must you shut it down? why?) were jewels to behold as far as I'm concerned.
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 PostPosted: Sat Oct 24, 2009 3:16 am Reply with quote  
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  Rive Caedo
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That actually sounds really cool. It reminds me of the Warcraft III editor - which I really enjoyed messing around with (I wouldn't be surprised if I spent nearly equal hours in that as I did in the actual game).

It also makes me feel a bit better about BiowareEA. The day 1 DLC is terrible, but at least EA is still letting them release this. There's been a lot of bad things coming out of cross-system gaming companies (read: not Valve and Blizzard) "dumbing down" and hindering PC versions  (read: Call of Duty Modern Warfare 2 not supporting dedicated servers). So this - apparently - extensive editor is a nice sign that Dragonage (and hopefully The New Bioware going forward) will continue to be PC-friendly.
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 PostPosted: Sat Oct 24, 2009 8:33 am Reply with quote  
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  Dakoth
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Warcraft 3 world editor is possibly the best part of the game.  It gave it just so much replayability, especially when I was making a rebels map where you were tasked with hunting down and killing Vikro.
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 PostPosted: Tue Nov 03, 2009 5:03 am Reply with quote  
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  Rive Caedo
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The combination of Sirak posting that editor tool video and IGN UK's rather rave review finally swayed me over to going ahead an grabbing Dragon's Age now (on the final night that the pre-order bonuses apply).

IGN UK gave the PC version an overall score of 9.2/10
IGN AU gave the 360 version an overall score of 8.4/10

Both reviews seemed less than impressed with the graphics (which suits me fine), but were impressed with the gameplay and scope of it (UK giving it a "10" for the PC version's lasting appeal).
AU only gave it a 9 for lasting appeal, but they were reviewing the XBox version - which is sure to have less or no mod support.

Conclusion: Buy the PC version if your computer can handle it.
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 PostPosted: Tue Nov 03, 2009 5:47 am Reply with quote  
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  Dakoth
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Yup, rub it in more.
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 PostPosted: Tue Nov 03, 2009 5:50 am Reply with quote  
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  Darth Samuel
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All versions are going to get a bunch of dlc, so meh.


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 PostPosted: Tue Nov 03, 2009 5:55 am Reply with quote  
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  Rive Caedo
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The DLC will obviously still be desirable due be being professional quality and scope. But there will still be plenty of player-made mod content to enjoy if one wishes to forgo the paid content.



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