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Lord Lanik

An IC set of rules

I think that the Jedi Order needs a IC set of rules. Like Jedi can do this but not this.
Darth Shadow

Like a Code? Razz
Lord Lanik

Ya, but a lot longer. Something that will cover question that a code wouldn't.
Dakoth

IC Rules? Pfft, I think we should just revamp the whole RP system.
Anakin

Dakoth wrote:
IC Rules? Pfft, I think we should just revamp the whole RP system.


I agree.
Butler_Swan

I think it really doesn't matter...it's okay, bu tI don't really care
Xander Vos

Yeah, we really need to get more RP forums like the Sith. As it is much of the board is OOC, when, for an RP board, that's kinda bad...
Butler_Swan

what is OOC?
Lord Lanik

Out Of Character

IC= In Character
Butler_Swan

Ah, okay thanks. Yeah, it does seem more the forum forum than an roleplay forum
Scion

Dakoth wrote:
IC Rules? Pfft, I think we should just revamp the whole RP system.


COmpletely agree.
Lord Lanik

I know I posted a bunch of ideas but they were ignored
Dakoth

Well feel free to post again.

I think perhaps we shoud expand the RP forums to perhaps 3 more

Canon RP's
Noncanon RP's
Duels, IC training threads, Non SW RP's
Roleplay Discussion


Also it would be nice to have Canon RP "Events" staged by the management of both sites. Who says our story can't evolve every day?
Jiub

Dakoth wrote:
Well feel free to post again.

I think perhaps we shoud expand the RP forums to perhaps 3 more

Canon RP's
Noncanon RP's
Duels, IC training threads, Non SW RP's
Roleplay Discussion


Also it would be nice to have Canon RP "Events" staged by the management of both sites. Who says our story can't evolve every day?


Yes, that is a good idea. The only problem is, sometimes people want to make something canon but then then someone says it can't be canon. I guess that it could just be moved.
Butler_Swan

Dakoth wrote:
Well feel free to post again.

I think perhaps we shoud expand the RP forums to perhaps 3 more

Canon RP's
Noncanon RP's
Duels, IC training threads, Non SW RP's
Roleplay Discussion


Also it would be nice to have Canon RP "Events" staged by the management of both sites. Who says our story can't evolve every day?

how come dakoth always has the best ideas?
Dakoth

I'm glad to see theres some support for the issue, RPing might just yet have hope.

As far as Jiub was saying with people wanting to make RP's canon, they could start a thread in roleplay discussion, where the canonical standing of an RP can be decided.
Butler_Swan

The wisdom of Dakoth thus saves the day!
Lyn Korak

I have to admit. Dakoth comes up with lots of good ideas. Dakoth's idea about the different Forum's is good, I think.
Scion

I agree with Satan, I mean Dakoth
Lord Lanik

pfft..Dakoth only posts good ideas because it tell him what to say Smile
Dakoth

The kangaroos tell me what to do. And they tell me to burn things. Like wii's Wink
Lord Lanik

That's what the sasauge told me Razz !
Kisuk Kolar

Mine said eat me
The Chosen One

Dakoth wrote:
IC Rules? Pfft, I think we should just revamp the whole RP system.


Agreed, but how would you propose something so big?

I always liked Rive's idea, and I wouldn't mind doing it like the old dice and paper type RP's(only problem is over that internet that would be pretty hard, unless there was a sith with those dice Smile ).
Dakoth

Perhaps the simple answer would be GM'd RP's
The Chosen One

That would have its limits, and would be/is....well...kind of lame.

I still say we should do Rive's old idea. Smile
Lyn Korak

Dakoth's right. Lol.
Dakoth

The Chosen One wrote:
That would have its limits, and would be/is....well...kind of lame.

I still say we should do Rive's old idea. Smile


Rives system seems a little to complex, although I believe he did say it was a protoyple. perhaps we should give it a try.
Lyn Korak

Where was it posted? I should go and have a look?
Dakoth

Probably in the roleplay section, non-stickied so you'll have to dig through a few pages.

Its based on a points sysem, so it basically breaks down to whoever has the higher understanding of math winzorz.
Anakin

Which constitutes only me.
Dakoth

Yeah, the concept of 2 SSD - 2 SSD = 0 SSD is like elementry to you now Razz
Anakin

That problem took 5 years to master.
The Chosen One

Dakoth wrote:
Probably in the roleplay section, non-stickied so you'll have to dig through a few pages.

Its based on a points sysem, so it basically breaks down to whoever has the higher understanding of math winzorz.


Basically.

15 points to start. I spend 12 additional(of my total points) points into my attack + Lightsaber offense. Say my attack is 10, it comes out to 22 total. Intial defense depends on the type of lightsaber, if the attack is higher than the intial defense then the opponent has to spend points to block it.

E.g. 12 intial defense, I have to spend 10 of my points to negate his attacks. If not, or if I don't have enough points, I get hit.

It was pretty cool though how it played out:

Quote:
Single Blade:________Offense_____Defense_____Special
Normal Stance_________5___________5__________0
Defensive Stance_______3___________7__________0
Offensive Stance_______7___________3__________0


It was very simple when you finally got it, yet complex and fun. He really thought it out too which was awesome.

http://rebels.myfreeforum.org/sutra15691.php&highlight=#15691

Honestly I could see if I could use that as a foundation and build upon that. Like make lightsaber forms, rank, etc. play a part in battle as well.

EDIT: Btw, Rive made a lot of math errors, and progressed the battle without explaining what/why certain things were happening. That example battle isn't the greatest to try and understand it with.

EDIT 2: I just reread all of that(I double posted a lot in that topic Neutral) and it is really simple tbh. If no one understands it I can do an example battle that everyone is fimiliar with in Maul vs. Obi-Wan and Qui-Gon.
Dakoth

I'm willing to do an example battle, but I'll have to reread the rules of course.
Butler_Swan

Dakoth wrote:
Probably in the roleplay section, non-stickied so you'll have to dig through a few pages.

Its based on a points sysem, so it basically breaks down to whoever has the higher understanding of math winzorz.

aaaaaaaaaaahhhhhhhhhhh!

I don't like math!
Scion

I would probably be more active in Rping if there was a set standard of codes, though I would like to see rank play a part in it, like say certain ranks get more XP points or w/e Rive referred to them as.
The Chosen One

Scion wrote:
I would probably be more active in Rping if there was a set standard of codes, though I would like to see rank play a part in it, like say certain ranks get more XP points or w/e Rive referred to them as.


Yeah, he never explained that stuff. I would be more than willing to build upon it, making rank and stuff alter the values. Like custom ranks(like grey jedi) get an automatic +2 to special or something like that.

Also, Rive never did a blaster vs. saber part of that system so I would be willing to do that as well. I'll volunteer Dakoth to help with me with the system.

Now that I read back, a lot of people might have had a misconception that that was how all battles would occur. It would only be player vs. player, all other battles would be done how they are now.

Lastly, I would alter values for the different sabers and weapons as such. In that chart the double bladed(staff) lightsaber is severely "underpowered", and certain values could end in stalemates if people just kept attacking with all their active points.

Quote:
Double-Blade:_______Offense_____Defense_____Special
Normal Stance_________4___________4__________-1
Defensive Stance_______1___________6__________-3
Offensive Stance_______6___________1__________-3


Quote:
Dual Sabers:________Offense_____Defense_____Special
Normal Stance_________8___________2__________2
Defensive Stance_______5___________5__________3
Offensive Stance______13__________-3__________1


Change it to:

Double-Blade:_______Offense_____Defense_____Special
Normal Stance_________6___________6__________-1
Defensive Stance_______2__________9__________-3
Offensive Stance_______8___________3__________-3

Dual sabers:________Offense_____Defense_____Special
Normal Stance_________7___________3__________2
Defensive Stance_______6___________5__________3
Offensive Stance______10__________1__________0
Dakoth

That makes normal stance a useless option then, no?
The Chosen One

^Naw, it is balanced. Defensive stance is good in defense, offensive in offense, and normal a mix of both.

Now that I look back it should be 6 offense, 6 defense, -1 special.
Dakoth

Ok that works now.


Theres a lot of basic saber stuff down, but thats just what it is, basic. There should probably be a few "Special" moves thrown in.
The Chosen One

Dakoth wrote:
Ok that works now.


Theres a lot of basic saber stuff down, but thats just what it is, basic. There should probably be a few "Special" moves thrown in.


Rive never got to that, but I'm assuming he meant things like force push, melee, and other non lightsaber techniques used in combat.

Also he never expressed if one wanted to run away from a battle, and I guess we could say that whoever has more bank points would be able to flee. If not, you would be caught while trying.

Also, we would have to factor in lightsaber forms. Like Soresu would gain bonuses in defensive stance, Djem So in offensive, etc.
Dakoth

Thats where one would assume a more complex statline would come into play, using things like Agility, Charisma, Intelligence, Strength etc to act as modifiers. Then you could say the character with the higher agi/initiative/speed would escape, the number being modifiable by bank points.
The Chosen One

Dakoth wrote:
Thats where one would assume a more complex statline would come into play, using things like Agility, Charisma, Intelligence, Strength etc to act as modifiers. Then you could say the character with the higher agi/initiative/speed would escape, the number being modifiable by bank points.


Well not necessarily. You could keep it simple and just use bank points. Don't want to overly complicate things.

Plus it would be impossible to get a number for things like Agility and such without either dice or a random generator. Needless to say, over the internet dice would be impossible.

Now that I think about it though, Rive never explained how many "hit points" or "HP" someone gets in a fight. I guess we could do it with rank, or race?
Dakoth

Not really. If you've ever played Kotor, you'll know what I'm talking about here.


Say theres four attributes for example:



Agility:
Strength:
Stamina:
Wisdom:


When making your character, you would be assigned 10 attribute points. You then place them in the desired fields


So you could be,

Agility:2
Strength:3
Stamina:4
Wisdom:1
The Chosen One

Dakoth wrote:
Say theres four attributes for example:

Agility:
Strength:
Stamina:
Wisdom:

When making your character, you would be assigned 10 attribute points. You then place them in the desired fields

So you could be,

Agility:2
Strength:3
Stamina:4
Wisdom:1


Hm, didn't think of that. Very, very good point Dakoth. Though there comes a problem of race. Some races are more agile than others, stronger, etc.

Bringing stats like that brings up problems, which is why I want to leave it untouched. Neutral

What do you propose each stat does though? I can only think of what stamina could do: For each point, you multiply that in half by your rank. So if I take your 4 stamina points, and I'm rank 4(Apprentice I think), my hp would be 8.

You could also gain 1 point to add to your overall stats every 5 ranks. That way, you don't always stay on that. Could be seen as progression, and actually give a point to the rank system.
Dakoth

Yeah we should have some way of making the rank system important. Perhaps how many active points a turn you recive is proportional to your rank.

This is how race would work in terms of base stats.

say for example you're a geneonsian. You would get:

Agility +2
Strength +1
Stamina -1
Wisdom +1

with no attribute being able to be lowered past zero of course.
or something of the like.


For HP I think each character should have a base at 10 hp points to give them some longevity. After that health could increase every time someone "leveled up" aka got promoted. The amount increase could be proportional to thier stamina, and be cumulative.
The Chosen One

Well you have to look at it in hindsight, the most damage Rive was able to inflict in his example was like 13. Not to say that is always going to be tops, but people can't have hundreds of hp. If they did, duels would take FOREVER. Gotta keep the number low. Hence 1/2 your rank x your stamina = hp. Currently if I had 4 stamina, my hp would be 28. That is fair imo.

Base hp I can agree with, but 10 seems high. Can we compromise at 5? Lol.

Also, I dunno 'bout you, but I really don't want to do stat modifiers for the hundreds/thousands of races in the Star Wars universe. Neutral

I'm just trying to keep this system really simple atm. I understand why you would want to make it more complex with stats and stuff, but lets hold off on that thought. We need to atleast grasp, and use the basic system already before we expand. We don't want newbies coming onto the forum and their minds exploding directly after registration.

Right now lets just do some basics of Rives system. I'm about to double post, so don't look! :O
Dakoth

You've got a point with the HP, I hadn't thought of that.

As far as the races go, we dont have to make all 100,000. Maybe 50 at most. If you're race isn't included you can just model it on one of the other races. Simple.

As far as the basics, you're right, I was just getting a little off topic on the thought of running away.
The Chosen One

The Basics


Double-Blade:_______Offense_____Defense_____Special
Normal Stance_________6___________6__________-1
Defensive Stance_______2__________9__________-3
Offensive Stance_______8___________4__________-3


--------------------------------------------------------------------------------------

Single Blade:________Offense_____Defense_____Special
Normal Stance_________5___________5__________0
Defensive Stance_______4___________7__________0
Offensive Stance_______8___________3__________0


--------------------------------------------------------------------------------------

Dual sabers:________Offense_____Defense_____Special
Normal Stance_________7___________3__________2
Defensive Stance_______5___________6__________3
Offensive Stance______10__________1___________0


===============================================

That will be expanded later for different weapons. E.g. short lightsaber/Shoto, vibro-swords, light whip, etc.

Rive Caedo wrote:
You recieve 10 active points per round.
These points can be spent to power your abillities, defences, and attacks (Abillities list coming... eventually)
Unused points may be "banked" for later use. This comes at a penalty however, you must spend an extra point for every point you bank. Thus:


2 Active points = 1 Bank Point
4 Active points = 2 Bank Points
6 Active points = 3 Bank Points
8 Active points = 4 Bank Points
10 Active points = 5 Bank Points



You may use 2 seperate abillties/attacks per Attack Round.




So far so good?
Dakoth

That puts single blade at a disadvantage behind double blade it would seem.
The Chosen One

They are about even, only thing is double bladed has an advantage defense wise. They are seperated by 1 point. So if a double bladed user was to attack me in offensive stance( 8 ), while I'm in single defensive( 7 ), it would only be by 1 point which results in a saber lock. No damage would be taken yet.

Plus these are just base numbers. They can be affected by a Soresu user. Like I had said earlier, I want to make forms play a part in the values.

So lets say Soresu gives +2 to defense, and -1 to offense in all stances. The soresu single saber user's values will be as follows:

Single Blade:________Offense_____Defense_____Special
Normal Stance_________4___________7__________0
Defensive Stance_______3___________9__________0
Offensive Stance_______7___________5__________0


Follow so far?
Dakoth

Ok, sounds good.


In regards to Double sabers, I think that they could be used defensively pretty potently. Block with one, attack with the other. Perhaps it should be more of an all or nothing stance, with the normal being lower.
Xander Vos

If we were doing an RPG this would all be really good, but for just standard RPs, I think this is all to complicated, and only a small group of people would understand and benefit from this, and the rest would be left behind.
Dakoth

Its not intended for general RPing. Just duels in which the competitors want to actually "Compete" in for a change of pace.
The Chosen One

Dakoth wrote:
In regards to Double sabers, I think that they could be used defensively pretty potently. Block with one, attack with the other. Perhaps it should be more of an all or nothing stance, with the normal being lower.


Which is why I made the offensive stance the "all or nothing" stance. 10 offense, 1 defense. Just overwhelming the opponent with both sabers.

As for the defensive stance, I think it is fair. 6-5, which allows offense and defense at the same time.

But what do you suggest would be best for duals? They are hard to evaluate considering they can be used for potent defense - one to attack, one to defend - like you said. They can also be used for overwhelming offense though.

Xander Vos wrote:
If we were doing an RPG this would all be really good, but for just standard RPs, I think this is all to complicated, and only a small group of people would understand and benefit from this, and the rest would be left behind.


It is actually VERY simple once you grasp the basics Xander. If you can count to 10, you can do this system.
Dakoth

Ten? Crap! I guess I'm out.



Anyway, yeah the defense stance is balanced. Which makes it a normal stance Razz Then with the +3 special modifier, its basically a crapshoot.

perhaps giving it 0, 10, 3
Xander Vos

Hey, I get it, but all the intricacies of different points for different amounts of lightsabers, and different bonuses based on Forms, and different points based on rank all gets kind of confusing and would be lost on newer members. Perhaps as Dakoth suggested, keep it just for people wanting a proper duel.
Dakoth

Proper duels is where this will stay pretty much regardless as the system isn't adapted for more than 1v1 atm, not to mention you cant exactly force people to use it.
The Chosen One

Dakoth wrote:
Proper duels is where this will stay pretty much regardless as the system isn't adapted for more than 1v1 atm, not to mention you cant exactly force people to use it.


We can alter it for a 2+ v 1. Though if a sith/jedi finds himself that outnumbered I would be surprised to see if he lives. Shocked

The more people, the less active points you get.

2v1

The 2 people get 5 active points per round.

3v1

The 3 people get 4 active points per round.

etc.
The Chosen One

Xander Vos wrote:
Hey, I get it, but all the intricacies of different points for different amounts of lightsabers, and different bonuses based on Forms, and different points based on rank all gets kind of confusing and would be lost on newer members. Perhaps as Dakoth suggested, keep it just for people wanting a proper duel.


We aren't going to do stats anymore.

The only things you need to know are:

1). What kind of lightsaber you're using
2). What rank you are
3). What form you use

That's it.
Xander Vos

Ooh, not quite, because then you also need to know how that lightsaber, form and rank interact with another lightsaber, form and rank. Razz
The Chosen One

Xander Vos wrote:
Ooh, not quite, because then you also need to know how that lightsaber, form and rank interact with another lightsaber, form and rank. Razz


Which is simple math.....

My 7 in offense can't overcome his 8 in defense. However, I use Djem So so it adds <said amount> to my offense.

*Opponent's round*

He didn't spend sufficient points to block that attack. I do 10 damage to him. He has 22 hp. He is down to 12 hp now.

Of course I simplified it, but that's really all there is to it.
Butler_Swan

this all sounds pretty good for a competitive duel but for general RP would stay the same right?
Scion

Then what would base stats be for Forms? I mean if you think of Form I, that's useless in duels, but excellent against blasters, so you could evolve this system into more than Jedi vs Jedi.

I do understand this is really basic right now, but because of the way ranks are divided, this will end in a lot of stalemates.
The Chosen One

Scion wrote:
Then what would base stats be for Forms?


Haven't gotten into forms yet.

Scion wrote:
I mean if you think of Form I, that's useless in duels, but excellent against blasters, so you could evolve this system into more than Jedi vs Jedi.

AFAIK Form I had no real advantage in saber or blaster combat. However one of it's goals was "sun djem", or disarming your opponent. That can be counted under Special. Like give a -2 to special in all stances.

Also, if this system even gets consideration, Dakoth and I will probably build upon it. Meaning saber vs. gun will be looked into.

Scion wrote:
I do understand this is really basic right now, but because of the way ranks are divided, this will end in a lot of stalemates.


Not necessarily. Unless you both take the same stance and keep wasting all 10 active points into attack, then yes it will be a stalement.

The different stances/values, combined with bank points help that fact.
Butler_Swan

ack! so confusing...maybe me thinks i like the way it is now
Dakoth

Its not really confusing at all at the moment. Of course eventually I'd like to make it more intricate Razz Perhaps eventually a beginner ruleset and "advanced" ruleset.
The Chosen One

Butler_Swan wrote:
ack! so confusing...maybe me thinks i like the way it is now


What don't you understand? I'll try to explain it to you.

Same to anyone else who feels like this smiley -> Neutral
Dakoth

We should probably try and test duel these rules sometime soon, we dont want go too far in just to find out the system is complete trash.
The Chosen One

Make a thread in the roleplay. I'll duel j00.
Dakoth

Very well. Prepare to die.
Dork of Mordork

No offence, it was well thought-out, but I don't like this... Right now your duel is just like "Dakoth swings his saber at Aolthin using 6+3=9 attack and defence points." "Aolthin blocks Dakoth's attack with his green 3+4=7 saber."

"Dakoth deals a 3+2+7+4+9+1+1+3+=30 with his blue 1+2+4+6+1=14 saber."

I mean there's zero creativity in there... I like the old way.
Dakoth

Thats because this is effectively the alpha system. The final product will have many more options (Saber forms, blasters, force powers, special moves etc). At the moment we don't want to incorporate all that as our heads will explode
Butler_Swan

this is probably a good way to settle who's more powerful than who but as for regular roleplays, the way it is now is better
Dakoth

We're by no means suggesting this be done in all roleplays, but it is a change of pace and an option for the more statistically savvy.
Scion

Well, the way Rp's are now, you just type stuff, no skill, no thinking involved, because the next guy could just go, THen he got lucky and countered it.

For me Rp's came down to who got more bored first, I feel we need some sort of combat system, this is just a really crappy beta right now and can be greatly improved upon and have potential, though i do see some uncertainties...
Dakoth

Scion wrote:
Well, the way Rp's are now, you just type stuff, no skill, no thinking involved, because the next guy could just go, THen he got lucky and countered it.

For me Rp's came down to who got more bored first, I feel we need some sort of combat system, this is just a really crappy beta right now and can be greatly improved upon and have potential, though i do see some uncertainties...



Then by all means, lend a hand. This is gonna be a serious project if it intends to have any acutal complexity to it.
Scion

Dakoth wrote:
Scion wrote:
Well, the way Rp's are now, you just type stuff, no skill, no thinking involved, because the next guy could just go, THen he got lucky and countered it.

For me Rp's came down to who got more bored first, I feel we need some sort of combat system, this is just a really crappy beta right now and can be greatly improved upon and have potential, though i do see some uncertainties...



Then by all means, lend a hand. This is gonna be a serious project if it intends to have any acutal complexity to it.


Right now it looks fine to me, my only concern is characters being to similar with everything, but like I said, you guys are working on it, and with added complexity usually comes more fun.
Dakoth

Thats precisely why I want to add attributes and races to the characters, to eke out some individuality.
The Chosen One

Dakoth wrote:
Thats precisely why I want to add attributes and races to the characters, to eke out some individuality.


As do I, but first we gotta set a foundation with basics. We gotta even see if it even works(which is what we're doing now).
Dakoth

Agreed. I was just reassuring Scion that this isn't gonna end up like a Yu-Gi-Oh game or something like that =/

On another note, should we stop hijacking this thread and make our own?
The Chosen One

Dakoth wrote:
Agreed. I was just reassuring Scion that this isn't gonna end up like a Yu-Gi-Oh game or something like that =/

On another note, should we stop hijacking this thread and make our own?


Lol....I forgot...

Yeah, let's make a new thread. I'll get it.

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