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Battlesystem Development Thread: Dissenters Welcome
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Battlesystem Development Thread: Dissenters Welcome
 PostPosted: Thu Apr 24, 2008 3:13 am Reply with quote  
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  Rive Caedo
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Starting the thread early, before the back-end is in place, just to get things rolling again.

Aaaand. I want to take ideas for a new name besides "The Battlesystem" - which people keep thinking is going to be a mandatory system because it sounds so final, instead of a fun little minigame to the side of things.

I'm thinking...
MaelstrΩm: Rebels Turn-Based Dueling Game

All logos would, of course, be based around the silly little omega (Ω) symbol Very Happy

Other suggestions?



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 PostPosted: Thu Apr 24, 2008 3:37 am Reply with quote  
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  Dakoth
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"I don't want to imply anything final, so lets use Omega!"

See what I did there? Smile


I'll sleep on names.
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 PostPosted: Thu Apr 24, 2008 10:29 pm Reply with quote  
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  Scion
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I support it, no good at names though...

Afterthought, does your program support items and the such (Equipable things and such, then we could technically form our own lightsabers.)
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 PostPosted: Thu Apr 24, 2008 11:29 pm Reply with quote  
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  Rive Caedo
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Quote:
See what I did there?


Ha! The name was deliberately "overly-epic", but I actually hadn't considered the irony of using omega specifically.

It's a shame that "Alpha" is just a plain old A instead of a cool symbol like Omega.

Quote:
Afterthought, does your program support items and the such (Equipable things and such, then we could technically form our own lightsabers.)


Well. Items like - I don't know, a one-time use bacta spray to heal a few HP without using any force points? Those wouldn't be hard. It'd basically be nearly identical to the code I used to implement Force Powers. They'd just need to be in a seperate database from the Force Powers/specials.

Equipable items...
Hm... yes. I think that wouldn't be too hard either.
It'd basically be the same code (which I haven't done yet) as the bit that tells the program what Force powers an individual character has. So again, not much extra work.

The neat thing about that is that we could hold little tournaments and have the winner earn a little necklace-type item that permanently gave them +1 to lightsaber damage or something.
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 PostPosted: Fri Apr 25, 2008 12:12 am Reply with quote  
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  Dakoth
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Hrm..

Blade Requiem
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 PostPosted: Fri Apr 25, 2008 2:19 am Reply with quote  
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  Rive Caedo
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Hrum...

Maelstrom and Requiem are both fairly epic sounding words. Although Requiem seems to imply the fight is already over. It'd almost need to be... pre-requiem Razz

But the "Blade" does give me an idea. Once I get all the underlying systems working fairly well, we could put it up under the name "Requiem: Alpha" or "Maelstrom: Alpha"

Then each major update would be named after it's biggest feature. Sort of like an "expansion pack"

"Requiem: Blades" - Support for other lightsaber types/styles
"Maelstrom: Energy" - Force powers expanded greatly
"Requiem: Supply Drop" - Support for items added
"Maelstrom: Allies" - Support for 2v2 matches
"Requiem: Rebels" - Support for non-Jedi/Sith players

You know, things like that.

Of course, "Allies" would only work if I learn how to put it online and allow players to connect to it - which I don't know how to do, currently.
In its current incarnation, it'll only be a fancy calculator/character builder - and offline support for human-vs-human.
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 PostPosted: Fri Apr 25, 2008 2:38 am Reply with quote  
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  Dakoth
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The online.. man that would just make this thing.   but as for the update expansions, I think thats definitely a better idea than trying to release everything at once.  its going to probably need to be playtested step by step either way, so its a better approach all around.
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 PostPosted: Fri Apr 25, 2008 7:44 am Reply with quote  
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  Rive Caedo
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Most basic testing: Does this run in Windows? I've only been testing on the Mac side Very Happy

http://gallery.myff.org/gallery/249739/BattleSystemAlpha.jar

And if it does run - post a screenshot. Since it's going to look completely different in Windows than the Mac side.
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 PostPosted: Fri Apr 25, 2008 7:49 am Reply with quote  
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  Xander Vos
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Doesn't seem to work.
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 PostPosted: Fri Apr 25, 2008 8:55 am Reply with quote  
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  Rive Caedo
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*grumbles*

I did throw together a little logo though.
Two versions.



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 PostPosted: Fri Apr 25, 2008 9:19 am Reply with quote  
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  Rive Caedo
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*stops grumbling*

Worked fine on my Windows Vista side. First run.
Here it is side by side with the same program running on my Mac side.
I need to fix the Main Points Line - it's not displaying right on the windows side, but everything else looks fine.

Would someone else mind trying it - maybe on Windows XP? Hopefully it's just Xander having a problem...


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 PostPosted: Fri Apr 25, 2008 11:21 am Reply with quote  
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  Xander Vos
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Maybe you can talk me through using it, I might have opened the wrong thing.
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 PostPosted: Fri Apr 25, 2008 3:18 pm Reply with quote  
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  Rui Jormar
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Tried it on XP, it didn't work Sad


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 PostPosted: Fri Apr 25, 2008 5:45 pm Reply with quote  
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  Rive Caedo
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Hrum.

Okay. Let's try this.

Makes sure you have the latest version of Java installed - THEN try running it again.

http://java.com/en/download/
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 PostPosted: Fri Apr 25, 2008 6:17 pm Reply with quote  
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  Rui Jormar
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Still doesn't work...


It shows up like that for about 5 seconds then closes




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